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Click to view Back CoverPremier Collections:
The Planet Man, Volume 2
Liner notes written by Ivan Shreve, Jr.

Click to listen to a Microsoft WMA audio clip
Click to listen to a MP3 audio clip

Item #PC24 - Five CD Set $19.95

"Great blazing meteors!"

When we last looked in on Dantro, the Planet Man - intergalactic troubleshooter for the League of Planets, the law enforcement body for peace and justice in the celestial world - he and his faithful sidekick Slats (an Earth engineer who participated in that planet's first rocket expedition) were in a distant galaxy on the planet of the Mardee, seeking assistance in their mission to defeat the unspeakably diabolical Marston - the Martian dictator who has declared himself ruler of the entire solar system. In this Premier Collection, containing the final twenty-six episodes of the whiz-bang space serial "The Planet Man," we find our heroes valiantly trying to defeat their nemesis and encountering new villains as well: Marston's evil female scientist counterpart Gaza, a race of insect men, and a planet of robots that have seized control of civilization from humans.

Produced in about 1950 by Palladium Radio Productions, "The Planet Man" is a serialized return to classic radio kiddie sci-fi shows like "Flash Gordon" and "Buck Rogers." The background on "The Planet Man" is sketchy at best, even with the original discs close at hand. Various sources date its syndicated run around 1952-53, but specific airdate information remains unknown. Palladium transcribed a total of 78 15-minute episodes for afternoon strip, with 76 episodes extant today. (The first and fourth installments, likely contained on a single audition disc, are missing and have never been located.)

The cast of the series also remains shrouded in mystery; only the announcer (Phil Tonken), organist (Jon Gart) and voice of the robot characters (Joseph Boland) have been identified. But though there is still much information to be learned about "The Planet Man," one thing does remain certain: it's timeless entertainment, offering loads of breezy, golly-jeepers, shoot 'em up fun for old-time radio fans aged eight to eighty.

So in the words of announcer Tonken, let's "level off" and take a look at the lineup for Volume 2:

The Planet Man Program 53Dantro and Slats in the Secret Council Chamber (#53)
Mala, male servant to the Mardee, secretly escorts Dantro and Slats to the Council's chambers so that they may plead their case before the Council.
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A Firing Squad on Planeria Rex? (#54)
Gaza, a Mardee scientist, has been ordered by the Council to aid Dantro and Slats in their struggle to defeat Marston -- but Slats isn't convinced that Gaza is on the level. While monitoring activity on Planeria Rex, the three of them witness a hooded individual about to be brought before a firing squad!
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Gaza Uses a Force Screen to Save the Judge (#55)
The prisoner to be executed is revealed to be Judge Augustus, and our heroes plead with Gaza to do something to spare the life of their old friend. Gaza manages to create a force field to protect the Judge, but she engages in a heated exchange with Dantro and Slats on whether she is doing all she can to help them defeat Marston.
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Slats Overhears Gaza Talking to Marston (#56)
Roora takes Dantro to see Heru, a Mardee council member, to report on Gaza's reluctance to help both him and Slats triumph over Marston. In the meantime, Slats makes his way back to Gaza's laboratory and manages to eavesdrop on a conversation between her and Marston. In the struggle to keep Gaza from destroying him with her blaster, Slats comes face to face with the enemy Marston - in the flesh!
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Transporting Dantro and Slats Back to Alpha (#57)
With the diabolical designs of Marston and Gaza defeated, the Mardee transport Dantro and Slats back to spaceship Alpha. Our heroes are planning to head back to Planeria Rex, but are sidetracked by an S.O.S. signal that their robot pal Barrel says is coming from his people's exploration party.
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Going to the Aid of Barrow's Expedition (#58)
Dantro, Slats and Barrel fervently search for the planet from which the S.O.S. signal emanates. Slats reluctantly agrees to stay with the Alpha while Dantro and Barrel investigate what appears to be a desolate planet.
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Crash Landing on a Mystery Planet (#59)
With their space launch losing power and communication with Slats cut off, Dantro and Barrel crash-land on the barren planet. Dantro manages to signal Slats with a flare, but his attempts to return to the Mardee for assistance are hampered when the Alpha is attacked by unknown spaceships.
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A Graveyard of Space Ships (#60)
In exploring the planet, Dantro and Barrel stumble across a "cemetery" of abandoned spacecraft - and soon become aware that their movements are being monitored. At the same time, Slats is attempting to return to Mardee for assistance, but is unable to free the Alpha from the planet's magnetic field.
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Is Slats Headed for Certain Death? (#61)
The individuals who have surrounded Dantro and Barrel are all survivors from the spaceships in the planet's "cemetery." Sacro, their chosen leader, explains to the Planet Man and his robot friend that a race of insect men have enslaved many of their comrades in their underground city - a city consisting of a race of insect men! Can Slats break free of the planet's magnetic pull through a risky "power drive" with the Alpha towards the planet?
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Slats Contacts the Mardee for Help (#62)
Dantro and Barrel volunteer to descend into the bowels of the planet in an effort to free the others from their imprisonment at the hands of the insect men, but their efforts are soon hampered from an unexpected cave-in. Meanwhile, Slats has managed to contact their Mardee friend Roora, who is sending a fleet of ships his way to rescue the Planet Man and Barrel.
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Landing on the Insect Planet to Rescue Dantro (#63)
Barrel rescues Dantro from a pile of rocks and gravel, and the two of them subdue and capture an insect guard, forcing him to take them to the city. Slats, Roora and the Mardee fleet defeat the patrol of spaceships protecting the planet, but they soon succumb to the planet's magnetic field.
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Dantro Planning to Destroy the Generator (#64)
Dantro devises a plan to distract the insect guards protecting the city's generator, which is responsible for the planet's magnetic field. If the Planet Man and Barrel are unable to destroy the generator, Slats, Roora and the Mardee fleet will be captured and enslaved by the insect men.
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Dantro Rushes to the Barracks to Free the Prisoners (#65)
Once the generator is destroyed, all life on the planet will die due to the lack of oxygen, so Dantro must first free the insect men's prisoners while Barrel ensures the destruction of the generator. Meanwhile, Slats and Roora agree that they and the Mardee fleet will have to take positions and "strike the first blow" once they've landed on the planet.
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Battling the Insect Men to the End (#66)
Dantro has released the slaves from their prison and secures their cooperation to battle the insect men. Barrel is prepared to set off a charge that will destroy the generator and the planet, which gives the Planet Man, Slats, Roora and the others only ten minutes to escape with the Mardee fleet!
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A New Adventure Begins: Who is Dantro? (#67)
Dantro and Slats bid Roora adieu and once again head home towards Planeria Rex. But an explosion aboard the Alpha puts the ship out of commission, and the Planet Man suffers a concussion and amnesia as a result.
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Prisoners on a Planet with a Robot Civilization (#68)
Dantro and Slats have been captured by a race of robots who rebelled against their masters and now control civilization, treating humans like household pets, as their fellow prisoners Klar and his daughter Mira confirm. Dantro's amnesia is cured through the assistance of a medical robot named L-77.
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Slats and Dantro Ride the Transporter to Orientor (#69)
Mira informs Dantro and Slats that the robots have obviously spared their lives because they need them for an unknown - and no doubt evil - purpose. Sure enough, our heroes soon find themselves summoned to an "orientation room," which allows them to get a gander at the robot's city as well.
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Robot 012 Proclaims 'The Day of the Robot' (#70)
The Orienter, a robot named O-12, reveals to Dantro and Slats their plan of conquering the galaxy, and that they will accomplish the task with Dantro and Slats' formidable knowledge of space. If they refuse to cooperate, this knowledge will be forcibly extracted from their memory until they are nothing but mindless idiots.
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Who is Robot T-21? (#71)
In order to gain some time to stop the robots' foul scheme and escape, Dantro and Slats agree to cooperate with their captors. A "mastermaker robot," ZR-5, pumps them for information on the spaceship Alpha - and our heroes are also contacted by a mysterious robot named T-21.
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Will T21 Help Dantro to Defeat the Robots? (#72)
T-21 wants to help Dantro and Slats defeat the other robots, though our heroes are uncertain as to whether the robot can be trusted. When T-21 arranges for an "accident" to happen to Dantro so that they may discuss the plan in private, O-12 retaliates by ordering that Slats be "reconditioned" so that he can learn of Dantro's whereabouts.
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The Planet Man Program 73Slats is Searching for Dantro (#73)
Mira rescues Slats from a robot patrol sent to hunt him down, and Slats reluctantly agrees to take Mira into his confidence, telling her of T-12's offer of assistance. A wary Mira agrees to help Slats locate Dantro, even at the risk of her father's life.
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A Few Days to Plan the Overthrow (#74)
T-21 reveals to Dantro that time is of the essence in the overthrow of the other robots, and that the Planet Man must undergo an "operation" in order to link his brain with that of T-12's. Meanwhile, Slats designs a plan to commandeer one of the robot jet ships in his continuing search for Dantro.
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Dantro's Brain is Joined to T21 (#75)
The operation is complete, which has transformed the Planet Man into a temporary robot. Slats and Mira continue their efforts to procure a robot jet ship while eluding the authorities at every turn.
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Can Slats Keep Control of the Jet? (#76)
Slats' desperate gamble to swipe a jet ship pays off, and he and Mira are soon at the controls. But unbeknownst to them, the ship they've stolen is part of the fleet being formed by Dantro and T-12, who have mistaken him for one of the enemy ships.
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Death Coming Closer and Closer (#77)
Dantro, knowing that Slats can't possibly the "operation" that has temporarily linked his brain with that of T-12's, arranges for his friend and Mira to be taken to a place of safety as the battle for control of the robot planet begins.
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The Adventure Comes to a Conclusion (#78)
Time is running out as the battle to destroy the remaining robot masters rages on - can Dantro defeat them in the face of dangerous death coming closer and closer?
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